//
//  GLImageResource.h
//  QAQ打飞机
//
//  Created by admin on 15/8/28.
//  Copyright (c) 2015年 gl. All rights reserved.
//
//游戏中所有的数据
#import <UIKit/UIKit.h>
//定义暂停继续按钮的XY初始位置
#define  kPauseStartBtnXY 10

@interface GLImageResource : NSObject
//背景图像
@property(strong,nonatomic)UIImage *backImage;

//英雄
//英雄飞行的图像数组
@property(strong,nonatomic)NSArray *heroFlyImages;
//英雄爆炸的图像数组
@property(strong,nonatomic)NSArray *heroBlowupImages;
#pragma mark -子弹
#pragma mark 普通子弹的图像

@property(strong,nonatomic) UIImage *normalBulletImage;
#pragma mark 加强子弹的图像
@property(strong,nonatomic) UIImage *enhancedBulletImage;
#pragma mark -敌机图像
//小飞机飞行图像
@property(strong,nonatomic) UIImage *smallEnemyFlyImage;
//@property(strong,nonatomic) NSArray *smallEnemyFlyImage;
//小飞机爆炸图像数组
@property(strong,nonatomic) NSArray *smallenemyBlowpImages;
//中飞机飞行图像
@property(strong,nonatomic)UIImage *midEnemyFlyImage;
//中飞机爆炸图像数组
@property(strong,nonatomic)NSArray *midEnemyBlowupImages;
//中飞机挨揍图像
@property(strong,nonatomic)UIImage *midEnemyHitImage;
//大飞机飞行图像数组
@property(strong,nonatomic)UIImage *bigEnemyFlyImages;
//大飞机爆炸图像数组
@property(strong,nonatomic)NSArray *bigEnemyBlowupImages;
//大飞机挨揍图像
@property(strong,nonatomic)UIImage *bigEnemyHitImage;
#pragma mark -添加按钮图像
#pragma mark -返回按钮图像
@property(strong,nonatomic) UIImage *Returnimage;
@property(strong,nonatomic) UIImage *ReturnimageHL;
#pragma mark 暂停按钮
//暂停普通状态图像
@property(strong,nonatomic) UIImage *btnPauseImage;
//暂停高亮状态图像
@property(strong,nonatomic) UIImage *btnpauseImageHL;
//继续普通状态图像
@property(strong,nonatomic) UIImage *btnStartImage;
//继续高亮状态图像
@property(strong,nonatomic) UIImage *btnStartImageHL;
#pragma mark 炸弹按钮和图像
//按钮
@property(strong,nonatomic) UIImage *btnBombButton;
//掉落可捡炸弹
@property(strong,nonatomic) UIImage *btnBomb;
//释放捡到的炸弹
@property(strong,nonatomic) UIImage *btnBombHL;

//装备
@property(strong,nonatomic)NSArray*equipImage;
#pragma mark 登录界面图片
//开始游戏
@property(strong,nonatomic) UIImage *BeginGameImage;
//排行榜
@property(strong,nonatomic) UIImage *BeginScoreImage;
@property(strong,nonatomic) UIImage *scoreimage;
@end
